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[HOTFIX] Fix Blob Chemical #998
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ОбзорWalkthroughВ системе Changes
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Finishing Touches
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Actionable comments posted: 0
🧹 Nitpick comments (1)
Content.Server/Backmen/Blob/Systems/BlobTileSystem.cs (1)
172-182
: Предложения по улучшению реализации леченияТекущая реализация работоспособна, но есть несколько моментов для улучшения:
- Магическое число
2.0f
лучше вынести в константу уровня класса- Метод
TryAdd
может пропустить обновление значения, если ключ уже существует- Отсутствует проверка
DamageDict
на nullПредлагаю следующие изменения:
+ private const float RegenerativeMateriaModifier = 2.0f; private void HealTile(Entity<BlobTileComponent> ent, Entity<BlobCoreComponent> core) { var healCore = new DamageSpecifier(); var modifier = 1.0f; if (core.Comp.CurrentChem == BlobChemType.RegenerativeMateria) { - modifier = 2.0f; + modifier = RegenerativeMateriaModifier; } + if (ent.Comp.HealthOfPulse.DamageDict == null) + return; + foreach (var keyValuePair in ent.Comp.HealthOfPulse.DamageDict) { - healCore.DamageDict.TryAdd(keyValuePair.Key, keyValuePair.Value * modifier); + healCore.DamageDict[keyValuePair.Key] = keyValuePair.Value * modifier; } _damageableSystem.TryChangeDamage(ent, healCore); }
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📒 Files selected for processing (1)
Content.Server/Backmen/Blob/Systems/BlobTileSystem.cs
(1 hunks)
⏰ Context from checks skipped due to timeout of 300000ms (1)
- GitHub Check: build (ubuntu-latest)
@KayzelW мёрдж пожалуста |
Срочный хотфикс для Регенеративной Материи блоба
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